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K@ll
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Post subject: Sickman blast Posted: Sat Sep 06, 2008 2:47 pm |
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Joined: Wed Apr 09, 2008 2:35 pm Posts: 739 Location: ya'd like to know, wouldn't u?
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Have fun.
_________________ "So we must observe with hasty =3"
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Xephi, ダークブラッ
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Post subject: Posted: Sun Sep 07, 2008 2:32 am |
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Joined: Wed Apr 09, 2008 1:54 am Posts: 1800 Location: Drowning in my own tears
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OMIGAWDKALL!!!!! THANKYOU! (And first post :P)
_________________ The first Level Of SRB2 has 265 rings
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K@ll
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Post subject: Posted: Sun Sep 07, 2008 2:52 pm |
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Joined: Wed Apr 09, 2008 2:35 pm Posts: 739 Location: ya'd like to know, wouldn't u?
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this is only a beta.
so if you find any bugs please tell me.
and I think I'll also be doing something about the fact that the game gets boring after 5 minutes.
EDIT: and this project REALLY depends on YOUR feedback!!! pleeeeeeeeeeeze 
_________________ "So we must observe with hasty =3"
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supλtails3
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Post subject: Posted: Sun Sep 07, 2008 9:43 pm |
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Joined: Tue Apr 08, 2008 1:49 am Posts: 2728 Location: Baily, Colorado
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OMG THIS IS AMAZING!!! Seriously, I can't get over how EPIC this is!!!!!! YOU ARE AMAZING KALL!!! The gameplay is so fun, wait... When did makslane say he was coming out with an online feature? I've been waiting for over a year now -.-" Because with that feature in mind I am getting some great ideas for this game!  I have ideas on how to add onto this in version 2, such as maby an autoshop where you customize colors and shapes (That would be way past cool) And a scoreboard showing other peoples scores (Which may not be possible now) Also, although highly unlikly, but custom decals and avatars would be great (Such as you have an option to pick your own from your files) But never the less this game is amazing! But in the next game I really want to help out, I feel like I am not doing enough on my part and I want to be a major part in our next release. If I can master a few techniques such as if/then and rand, I could make really great games. Also I need to know how to make title screens and level changes. Oh and I got my sister to play it and she thought it was very fun, until I got her to play the doll factory >:3
_________________ The best thing about music is when it hits you, you feel no pain. ~Bob Marley
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K@ll
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Post subject: Posted: Mon Sep 08, 2008 7:36 am |
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Joined: Wed Apr 09, 2008 2:35 pm Posts: 739 Location: ya'd like to know, wouldn't u?
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thanks
you think I should remove the homing ability from the rocket?
otherwise the game would be far too easy (in my opinion)
about those new features:
GE cannot load other animations during a game and save them, sorry.
The multiplayer feature ain't out either. =(
but I'll see what I can do in future sickman games about custom levels and color pickers.
Also I'm just about to release this on the GE forums (not the file, but a link to this site)
that ok with you?
_________________ "So we must observe with hasty =3"
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supλtails3
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Post subject: Posted: Mon Sep 08, 2008 11:23 am |
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Joined: Tue Apr 08, 2008 1:49 am Posts: 2728 Location: Baily, Colorado
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definately!  But would it be possible to have seperate animations for parts of the sickman vehicle, and the animations change when you press a button (Like the smily face picker)
_________________ The best thing about music is when it hits you, you feel no pain. ~Bob Marley
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K@ll
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Post subject: Posted: Mon Sep 08, 2008 12:46 pm |
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Joined: Wed Apr 09, 2008 2:35 pm Posts: 739 Location: ya'd like to know, wouldn't u?
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sure, now that's a good idea
thanks!
_________________ "So we must observe with hasty =3"
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supλtails3
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Post subject: Posted: Mon Sep 08, 2008 8:43 pm |
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Joined: Tue Apr 08, 2008 1:49 am Posts: 2728 Location: Baily, Colorado
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YAY I HELPED!  Also do I have permission to post this in the games section? 
_________________ The best thing about music is when it hits you, you feel no pain. ~Bob Marley
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K@ll
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Post subject: Posted: Tue Sep 09, 2008 6:20 pm |
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Joined: Wed Apr 09, 2008 2:35 pm Posts: 739 Location: ya'd like to know, wouldn't u?
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sure^^
_________________ "So we must observe with hasty =3"
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Gnoface
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Post subject: Posted: Wed Sep 10, 2008 3:40 am |
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Joined: Sat May 03, 2008 11:37 am Posts: 708 Location: Somewhere
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Meh
7/10
Nicew to see we have some people who can make games.
_________________ Magic
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Goober
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Post subject: Posted: Wed Sep 10, 2008 10:05 pm |
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Joined: Fri Apr 11, 2008 8:26 pm Posts: 475
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I just beat it and subsequently got the Homing Missiles (which pwn. 'nuff said)
I really enjoyed the level of difficulty that the last level presented, and I really liked the shop feature. You also did a very good job creating a learning curve, allowing the players to become adjusted to the mechanics of gameplay before throwing out the harder enemies.
I'd give it a 9/10 for what we've currently got here.
I deducted a point because my name wasn't specifically mentioned in the credits *shot
But seriously, the point was deducted because of minor overlookings, such as how when the final boss gets ready to do his little blue laser attack (there's a trick to that for those of you who don't know, btw. I can do it without taking damage  ), all the yellow hoppers immediately dissappear (little things like that erk me).
Also, I'm not sure if you know this or not, but the default name of the player is:
PLayer 1
instead of
Player 1
Just thought I'd let you know 
_________________ If you can read this, you win the Internets. Also, Supa sits in a corner and sucks his thumb sometimes... Just sayin'...
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supλtails3
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Post subject: Posted: Wed Sep 10, 2008 11:04 pm |
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Joined: Tue Apr 08, 2008 1:49 am Posts: 2728 Location: Baily, Colorado
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10/10 Because it is way past hard to make a decent game! This is how my chatbot is coming along so far! (I know, go ahead and laugh as I lower my head in shame)
| Attachments: |
File comment: YUMM-O-LISHIOUSNESS!!!
ChatBot.zip [34.55 MiB]
Downloaded 7 times
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_________________ The best thing about music is when it hits you, you feel no pain. ~Bob Marley
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Chaoz Paradox
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Post subject: Posted: Thu Sep 11, 2008 12:13 am |
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Joined: Sun Sep 07, 2008 6:39 pm Posts: 2
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one word describes this.....
AWSOME!!!!!!!!!!!!!!
the TV ad thing is cool too

_________________ uhhhh... ok?
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K@ll
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Post subject: Posted: Thu Sep 11, 2008 9:27 am |
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Joined: Wed Apr 09, 2008 2:35 pm Posts: 739 Location: ya'd like to know, wouldn't u?
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thanks everybodeee^^
_________________ "So we must observe with hasty =3"
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supλtails3
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Post subject: Posted: Fri Sep 12, 2008 11:07 am |
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Joined: Tue Apr 08, 2008 1:49 am Posts: 2728 Location: Baily, Colorado
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Kall can you help me with my chatbot (Just advise) Look at my previous post.
_________________ The best thing about music is when it hits you, you feel no pain. ~Bob Marley
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